Flag | Description |
Basic Room Flags |
Prototype | The room is under construction. All changes made here will be saved. Remember to savea after changing. (Is automatically on all new areas. |
Dark | The room is always dark, day or night. |
Nomob | Mobs cannot enter this room. |
Indoors | Must be used in conjunction with sectortype 0. Room is indoors. |
Petshop | Pets are sold here. The next vnum must be the storeroom for the store. |
Logspeech | All speech in this room is logged. Do not use this one. |
Effect Player Upon Entry |
Death | Room causes instant death- that is, it's a death trap. Use this very carefully. A lot of things that might instantly kill you would not destroy all of your equipment. In these cases, don't use this flag. Just write a prog to kill it without purging. |
Teleport | People in this room will automatically be teleported out. Use with televnum and teledelay |
Teleshowdesc | Makes the person see the description of the room they are teleported to. Used with teleport. |
Nofloor | The room has no floor. If the player is not flying, they automatically fall to the room below. |
Effects Players Actions Within Room |
Norecall | A character cannot recall from this room. |
Nomagic | No magic works within this room. |
Silence | No channels but emote can be seen or heard in this room. |
Nosummon | Cannot be summoned from this room. |
Noastral | Cannot use any type of teleportation from this room. |
Effects Number of Players Within |
Tunnel | (redit tunnel [#]) to set a specific number of people allowed within the room. |
Private | Tis room allows only two people into it at any given time. |
Solitary | This room allows only one person into it at any given time. |
Effects Items Within Room |
Donation | Donation room, get all does not work here. |
Nodropall | Drop all does not work in this room. |
Nodrop | Nothing can be dropped within this room. |
Clanstoreroom | Storeroom for a clan or order. All items within this room are automatically saved. |
Perstoreroom | Personal storeroom, all items within are saved. |
Those below this point, I know of no real use for. |
Lawful | Room is oriented towards those of lawful alignment. |
Neutral | Room is oriented towards those of neutral alignment. |
Chaotic | Room is oriented towards those of chaotic alignemnt |
Bit | Exit Type |
0 | Plain exit. Don't bother using this at all, just leave exittype blank, and this is the automatic default. |
1 | Door exists. |
2 | Door is closed. |
4 | Door is locked. |
8 | Door is Secret- trying to go that way won't reveal it. |
16 | Seems like there ought to be something here, but I dunno what. |
32 | Door is Pickproof. Pick lock and Knock do not work. |
|
64 | Need to be able to Fly to go that way. |
128 | Need to be able to climb to go that way. |
1024 | Door is passdoor proof. |
Keep in mind that to use these, you need to add together all the ones you want. For example,
To have a closed door, the appropriate number is 3.
To have a closed and locked door, you need to use 7.
To have a closed secret door, you'd want to use 11.
|
Besides these, there are also
Isdoor | A door exists in the given direction. |
Closed | The door that exists is closed. |
Locked | The door that is closed is also locked. |
Secret | The door is a secret one- doesn't show up when you try to use the direction. |
Swim | Currently unavailableExit cannot be used unless the player can swim. |
Pickproof | The locked door cannot be picked with pick lock or knock. |
Fly | Exit cannot be used unless the player can fly. |
Climb | Exit cannot be used unless the player can climb. |
Dig |
Exit is blocked and must be dug out. |
Nopassdoor | The closed door cannot be passed through with passdoor. |
Hidden | Door is not 'obvious' It doesn't show up on autoexits. |
Can_Climb | Can use the climb command to go this way. |
Can_enter | Can use the Enter command to go this way. |
can_leave | Can use the Leave command to go this way. |
Auto | Keyword can be typed to go this way. |
Searchable | Searching in this direction cna remove the SECRET flag |
Bashed | Door has already been bashed in. |
Bashproof | Door is immune to Bashdoor. |
Nomob | Mobs will not go through this exit. Pets included. |
Window | Can look through the exit, and see the next room, even without have scry on, but cannot move through, unless isdoor is added. It's not shown on autoexits. |
Can_look | Allows the player to see the destination room with 'look' |