| Command | Fields | Brief Description | Comments |
| Ocreate | [vnum] [keywords] | Creates a new object |
| Ostat | [vnum/keyword] | Reveals all the stats of an object. |
| Oset |
| General |
| flags | Sets object's flags |
| wear | Sets object's wearflags |
| level | Set's object's level |
| weight | Set's object's weight |
| cost | Set's object's worth (gold) |
| silver | Set's object's worth (silver) | * |
| bronze | Set's object's worth (bronze) |
| money | Set's oject's worth (gold silver bronze) |
| rent | Don't think we use it. | ? |
| timer | Object disintigrates after # of ticks |
| type | Sets object type |
| values (0-5) | Sets object values, differs for different object types. |
| affect | Sets all that the item affects the user with |
| rmaffect | Removes a given affect |
| layers | Sets an object's layer | Use sparsely |
| Weapons Only |
| weapontype | Sets the type of weapon |
| Weapons & Armor |
| condition | Sets the condition of the item (how close to scrapping) |
| Armor Only |
| ac | Set's the armor class of an item |
| Scrolls, Potions, Pills, Wands, and Staves Only |
| slevel | Sets the level of spell cast by an item |
| spell (1-3) | Sets which spells are cast by an item | Wands/staves: 1 spell only |
| Wands and Staves Only |
| maxcharges | Sets the maximum number of charges in a wand/staff |
| charges | Sets the current number of charges in a wand/staff |
| Containers Only |
| cflags | Sets container flags on a container |
| key | Assigns a key to a container |
| capacity | Sets the capacity of a container |
| Levers and Switches only |
| tflags | Sets the flags on levers/switches |
| Flag | Effect |
| General |
| Glow | Just for looks. |
| Dark |
| Hum |
| Invis | Can't see it unless you have true sight or detect invis. |
| Evil | Glows when you look at it with detect evil. |
| Effects the Item Itself. |
| Bless | 20% more resistant to damange. |
| Organic | 20% more susceptible to damage. |
| Metal | 20% more resistant to damage. |
| Inventory | Purges when the player wearing/holding it dies. |
| Hidden | Cannot be seen without searching the room. (* Normal SMAUG- Can be seen with true sight. |
| Noscrap | Item cannot be scrapped (doesn't work on lights) (* MS only) |
| Loyal | For deadlies: Comes back to the owner when disarmed. No effect for peaceful chars. |
| Effects What You Can Do To the Item |
| Magic | It's magical, which means you can't enchant it. |
| Donation | Prevents get all. |
| Nodrop | You can't let go of it unless somebody hits ya with remove curse. |
| Noremove | Can't be removed without remove curse. |
| Nolocate | The spell Locate Object fails to find it. |
| Nocontainer | Object can not be placed in any container. (* MS only) |
| Effects Who Can Use the Item |
| Antievil | If your alignment is 350 or lower, it zaps you. |
| Antineutral | If your alignment -350 to 350, it zaps you. |
| Antigood | If your alignment is 350 or higher, it zaps you. |
| Anti[class] | replace [class] with warrior, cleric, mage, thief, vampire, druid, ranger, paladin, augurer; psionicist, necromancer, beastmaster, healer, wraith, elementalist. Whichever class it is, gets zapped if they try to use it. (* Regular SMAUG-All classes divided between warrior, cleric, mage, thief, vampire, druid) |