Command | Fields | Brief Description | Comments |
Ocreate | [vnum] [keywords] | Creates a new object |
Ostat | [vnum/keyword] | Reveals all the stats of an object. |
Oset |
General |
flags | Sets object's flags |
wear | Sets object's wearflags |
level | Set's object's level |
weight | Set's object's weight |
cost | Set's object's worth (gold) |
silver | Set's object's worth (silver) | * |
bronze | Set's object's worth (bronze) |
money | Set's oject's worth (gold silver bronze) |
rent | Don't think we use it. | ? |
timer | Object disintigrates after # of ticks |
type | Sets object type |
values (0-5) | Sets object values, differs for different object types. |
affect | Sets all that the item affects the user with |
rmaffect | Removes a given affect |
layers | Sets an object's layer | Use sparsely |
Weapons Only |
weapontype | Sets the type of weapon |
Weapons & Armor |
condition | Sets the condition of the item (how close to scrapping) |
Armor Only |
ac | Set's the armor class of an item |
Scrolls, Potions, Pills, Wands, and Staves Only |
slevel | Sets the level of spell cast by an item |
spell (1-3) | Sets which spells are cast by an item | Wands/staves: 1 spell only |
Wands and Staves Only |
maxcharges | Sets the maximum number of charges in a wand/staff |
charges | Sets the current number of charges in a wand/staff |
Containers Only |
cflags | Sets container flags on a container |
key | Assigns a key to a container |
capacity | Sets the capacity of a container |
Levers and Switches only |
tflags | Sets the flags on levers/switches |
Flag | Effect |
General |
Glow | Just for looks. |
Dark |
Hum |
Invis | Can't see it unless you have true sight or detect invis. |
Evil | Glows when you look at it with detect evil. |
Effects the Item Itself. |
Bless | 20% more resistant to damange. |
Organic | 20% more susceptible to damage. |
Metal | 20% more resistant to damage. |
Inventory | Purges when the player wearing/holding it dies. |
Hidden | Cannot be seen without searching the room. (* Normal SMAUG- Can be seen with true sight. |
Noscrap | Item cannot be scrapped (doesn't work on lights) (* MS only) |
Loyal | For deadlies: Comes back to the owner when disarmed. No effect for peaceful chars. |
Effects What You Can Do To the Item |
Magic | It's magical, which means you can't enchant it. |
Donation | Prevents get all. |
Nodrop | You can't let go of it unless somebody hits ya with remove curse. |
Noremove | Can't be removed without remove curse. |
Nolocate | The spell Locate Object fails to find it. |
Nocontainer | Object can not be placed in any container. (* MS only) |
Effects Who Can Use the Item |
Antievil | If your alignment is 350 or lower, it zaps you. |
Antineutral | If your alignment -350 to 350, it zaps you. |
Antigood | If your alignment is 350 or higher, it zaps you. |
Anti[class] | replace [class] with warrior, cleric, mage, thief, vampire, druid, ranger, paladin, augurer; psionicist, necromancer, beastmaster, healer, wraith, elementalist. Whichever class it is, gets zapped if they try to use it. (* Regular SMAUG-All classes divided between warrior, cleric, mage, thief, vampire, druid) |