1.) Separation from Orders What I'd like to do is pretty drastically separate guilds from orders, because I think they're pretty different things. I want guilds to be jobs, and methods of making money, and orders to be groups of people with the same basic beliefs. Orders will more or less remain the same, guilds will change as I'm attempting to describe on this page. With these changes, I'd think it would be fairly possible to join both a guild and an order, because they would mean entirely different things. A guild being a job, an order being a group of folks you hang out with. I'd also see deadlies being able to join both a clan and a guild, for the same reasons.:)
Changed!2.) Leadership and Rankings. Because of the reformatting of the guilds and the fact that many leaders would be remorting, and so there would likely be a great deal of turnover, my first thought was to just abolish all leadership positions. What we're going to do instead, though, is to keep track of the top ten members, and shuffle them appropriately. It will be done thru successful guild-quests, which you also will be paid for. Paid more for, depending on your rank, in some cases. More successful quests, and more likelihood of moving up thru the ranks. You would gain your position thru getting jobs. With the ranks would ocme higher guild badges, as well as higher pay.
3.) Turnover. Now what would be nice about this method of leaderships is that a leader would HAVE to be active. If anybody else reaches their level, and passes them, they automatically demoted one level. The position would be primarily ego and rp based, and have no real advantages except that they'd be earning more money for jobs, and they'd have the better gear. But knowing people, I would not expect too many to let their positions go easily. And if they do, they shouldn't have it in the first place. The top stations would also have level restrictions, so that a level 15 person couldn't end up ruling the guild. This method of turnover would encourage people to actively work in their guilds, to earn their positions.
4.) The Guilds Themselves. Sil and I were also thinking that it might not be a bad idea to lessen the number of guilds, which would both make it unnecessary to make a new one for every new remort class, and even out the populations of them a bit. What we were thinking was four basic guilds: Magic users, healers, warriors, rogues. The classes would each be assigned to the most appropriate.
5.) Automation. Also thinking that all chars would automatically be tossed into the appropriate guild upon reaching level 15. If they didn't choose to do any jobs it owuld have no ill effect, and wince leaders would be changing as jobs were completed, it would allow everyone a chance to get in, no matter what the hours of the leader.
More specific stuff
Quests/Jobs/Etc Just been working on some ideas here, and if you have any more, please, send 'em to me with that link- the one right .... there!.Warriorish guild Guide a merchant to the place where he's going (example: Ofcol) He continually runs low on movement points, slowing the trip down, and there's a random chance of invoking bandits, which then attack you. If he gets killed, you don't get paid, and you get a failed quest on your record. If he gets hurt, you get paid half price. If he makes it there, whole and successful, you get paid in full.
Magicish guild Finding and collecting the ingredients necessary for a wizard's spell for him. All items would be flagged hidden so that they would have to be searched for, thereby killing the opportunity to just cast locate to find them.
Which guilds including what? There's been a deal of discussion on what these guilds ought to be, and what they ought to be named. We're thinking 3-5 guilds, which will contain in one fashion or another every class and remort class. (various naming ideas cut for space)
Tarot suits:
- Pentacles: Wraith, Vampire, Necromancer
- Cups: Paladins, Healers, Clerics, Druids
- Wands: Mage, Augurer, Elementalist, Psionicist
- Swords: Warrior, Ranger, Thief, Beastmaster
Swords | Wands | Pentacles | Cups | |
Top Rank One Member | Guildmaster | Guildmaster | Guildmaster | Guildmaster |
Second Rank One Member | Battlemaster | Oathbinder | Demonmaster | Hierophant |
Third Rank One Member | Warlord | Lorekeeper | Shadowlord | Theurgist |
Fourth RankThree Members | Marshall | Spellweaver | Nightbringer | Disciple |
Fifth RankFour Members | Knight | Hexbreaker | Shadowstalker | Devout |
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